Physics3DRayCastContactPosition

Family: 3DPhysics · One form

What it does

Physics3DRayCastContactPosition takes rayID (an integer), fractionIndex (a float) and outVec3ID (an integer), and answers an integer. rayID is the id of a Ray object, obtained elsewhere in the 3DPhysics family.

Syntax

Physics3DRayCastContactPosition(rayID integer, fractionIndex float, outVec3ID integer) → integer

Parameters

NameType
rayIDinteger
fractionIndexfloat
outVec3IDinteger

Every form returns

integer

Example · generated

ray = Create3DPhysicsRay()DO  Print(Physics3DRayCastContactPosition(ray, 1.0, 1))  Sync()LOOP

Create3DPhysicsRay is there to give the call something to act on; Physics3DRayCastContactPosition is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

144 commands in 3DPhysics