What it does
FixSpriteToSkeleton2D writes to a Skeleton object: it pins rather than reads. It takes spriteID (an integer), iSkeletonID (an integer), bone (an integer) and zorder (an integer), and returns nothing. spriteID is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.
Syntax
FixSpriteToSkeleton2D(spriteID integer, iSkeletonID integer, bone integer, zorder integer)Parameters
| Name | Type |
|---|---|
| spriteID | integer |
| iSkeletonID | integer |
| bone | integer |
| zorder | integer |
Every form returns
nothing
Example · generated
image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)skeleton = CreateSkeleton2D()FixSpriteToSkeleton2D(sprite, skeleton, 1, 1)DO Sync()LOOPLoadImage, CreateSprite and CreateSkeleton2D are there to give the call something to act on; FixSpriteToSkeleton2D is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.