What it does
sprite.play acts on sprite: it plays. It takes id, fps, loop, fromFrame and toFrame. fps, loop, fromFrame and toFrame are optional.
Signature
sprite.play(id, fps?, loop?, fromFrame?, toFrame?)Arguments
idfpsoptionalloopoptionalfromFrameoptionaltoFrameoptional
Example · generated
function start() { const id = sprite.create('/sprites/hero.png', 100, 120); sprite.play(id);}sprite.create is there to give the call something to act on; sprite.play is the line that matters. The code sits in start(), which the engine calls once, when the entity spawns.