What it does
SpriteShadowOffsetY takes iSpriteIndex (an integer), and answers a float. iSpriteIndex is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.
Syntax
SpriteShadowOffsetY(iSpriteIndex integer) → floatParameters
| Name | Type |
|---|---|
| iSpriteIndex | integer |
Every form returns
float
Example · generated
image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)DO Print(SpriteShadowOffsetY(sprite)) Sync()LOOPLoadImage and CreateSprite are there to give the call something to act on; SpriteShadowOffsetY is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.