What it does
Rotate3DPhysicsCharacter rotates CharacterController on a 3DPhysics object. It takes objID (an integer) and angle (a float), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
Rotate3DPhysicsCharacter(objID integer, angle float)Parameters
| Name | Type |
|---|---|
| objID | integer |
| angle | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")Rotate3DPhysicsCharacter(object, 45.0)DO Sync()LOOPLoadObject is there to give the call something to act on; Rotate3DPhysicsCharacter is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.