NetworkFirstClient

Family: Multiplayer · One form

What it does

NetworkFirstClient reads from a Multiplayer object without changing it. It takes iNetID (an integer), and answers an integer. iNetID is the id of a Net object, obtained elsewhere in the Multiplayer family.

Syntax

NetworkFirstClient(iNetID integer) → integer

Parameters

NameType
iNetIDinteger

Every form returns

integer

Example · generated

net = CreateNetworkMessage()DO  Print(NetworkFirstClient(net))  Sync()LOOP

CreateNetworkMessage is there to give the call something to act on; NetworkFirstClient is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

91 commands in Multiplayer