JointMotorOn

Family: 2DPhysics · One form

What it does

JointMotorOn writes to a 2DPhysics object: it sets rather than reads. It takes jointID (an integer), speed (a float) and maxForce (a float), and returns nothing. jointID is the id of a Joint object, obtained elsewhere in the 2DPhysics family.

Syntax

JointMotorOn(jointID integer, speed float, maxForce float)

Parameters

NameType
jointIDinteger
speedfloat
maxForcefloat

Every form returns

nothing

Example · generated

joint = CreateWeldJoint(1, 1, 100.0, 120.0, 1)JointMotorOn(joint, 1.0, 1.0)DO  Sync()LOOP

CreateWeldJoint is there to give the call something to act on; JointMotorOn is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

66 commands in 2DPhysics