What it does
SendUDPNetworkMessage makes something happen at once: it sends. It takes listenerID (an integer), messageID (an integer), toIP (a string) and toPort (an integer), and returns nothing. listenerID is the id of a Listener object, obtained elsewhere in the Multiplayer family.
Syntax
SendUDPNetworkMessage(listenerID integer, messageID integer, toIP string, toPort integer)Parameters
| Name | Type |
|---|---|
| listenerID | integer |
| messageID | integer |
| toIP | string |
| toPort | integer |
Every form returns
nothing
Example · generated
listener = CreateUDPListener("value", 1)message = CreateNetworkMessage()SendUDPNetworkMessage(listener, message, "value", 1)DO Sync()LOOPCreateUDPListener and CreateNetworkMessage are there to give the call something to act on; SendUDPNetworkMessage is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.