What it does
Add3DPhysicsRagDollBone adds RagDollBone on a 3DPhysics object. It takes startBoneID (an integer), endBoneID (an integer), diameter (a float), collisionGroup (an integer) and collisionMask (an integer), and answers an integer. startBoneID is the id of a StartBone object, obtained elsewhere in the 3DPhysics family.
Syntax
Add3DPhysicsRagDollBone(startBoneID integer, endBoneID integer, diameter float, collisionGroup integer, collisionMask integer) → integerParameters
| Name | Type |
|---|---|
| startBoneID | integer |
| endBoneID | integer |
| diameter | float |
| collisionGroup | integer |
| collisionMask | integer |
Every form returns
integer
Example · generated
DO Print(Add3DPhysicsRagDollBone(1, 1, 1.0, 1, 1)) Sync()LOOPAdd3DPhysicsRagDollBone is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.