What it does
pathfinding.setWalkable sets Walkable on a pathfinding object. It takes worldX, worldZ and bool.
Signature
pathfinding.setWalkable(worldX, worldZ, bool)Arguments
worldXworldZbool
Example · generated
function start() { pathfinding.setWalkable(1, 1, true);}pathfinding.setWalkable is called with values of the shape its signature asks for. The code sits in start(), which the engine calls once, when the entity spawns.