What it does
light.enableShadows enables Shadows on a light object. It takes id and mapSize. mapSize is optional.
Signature
light.enableShadows(id, mapSize?)Arguments
idmapSizeoptional
Example · generated
function start() { light.createPoint('point', 0, 2, 0); light.enableShadows('point');}light.createPoint is there to give the call something to act on; light.enableShadows is the line that matters. The code sits in start(), which the engine calls once, when the entity spawns.