What it does
Skeleton2DAnimationFrame sets 2DAnimationFrame on a Skeleton object. It takes iSkeleton (an integer), anim (a string), time (a float) and tweentime (a float), and returns nothing.
Syntax
Skeleton2DAnimationFrame(iSkeleton integer, anim string, time float, tweentime float)Parameters
| Name | Type |
|---|---|
| iSkeleton | integer |
| anim | string |
| time | float |
| tweentime | float |
Every form returns
nothing
Example · generated
Skeleton2DAnimationFrame(1, "value", 1.0, 1.0)DO Sync()LOOPSkeleton2DAnimationFrame is called with values of the types its signature asks for. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.