particles.create

Section: Particles

What it does

particles.create brings a particles object into being: it is how the rest of the script comes to have one. It takes id, capacity and emitterMeshId. emitterMeshId is optional.

Signature

particles.create(id, capacity, emitterMeshId?)

Arguments

  • id
  • capacity
  • emitterMeshIdoptional

Example · generated

function start() {  particles.create('main', 10);}

particles.create is called with values of the shape its signature asks for. The code sits in start(), which the engine calls once, when the entity spawns.

14 members in particles