SpriteShapeCircle

Family: Sprite · 2 forms

What it does

SpriteShapeCircle sets ShapeCircle on a Sprite object. It takes iSpriteIndex (an integer), x (a float), y (a float) and radius (a float), and returns nothing. That is the first of 2 forms. iSpriteIndex is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.

Syntax

1
SpriteShapeCircle(iSpriteIndex integer, x float, y float, radius float)
2
SpriteShapeCircle(iSpriteIndex integer, x float, y float, radius float, shapeID integer)

Parameters

NameTypeIn forms
iSpriteIndexintegerall
xfloatall
yfloatall
radiusfloatall
shapeIDinteger2

Every form returns

nothing

Example · generated

Form 1, the short one

image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)SpriteShapeCircle(sprite, 100.0, 120.0, 1.0)DO  Sync()LOOP

Form 2, with every argument

image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)SpriteShapeCircle(sprite, 100.0, 120.0, 1.0, 1)DO  Sync()LOOP

LoadImage and CreateSprite are there to give the call something to act on; SpriteShapeCircle is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

135 commands in Sprite