What it does
SpritePhysicsDensity sets PhysicsDensity on a Sprite object. It takes iSpriteIndex (an integer), density (a float) and shapeID (an integer), and returns nothing. iSpriteIndex is the id of a Sprite object, the one CreateSprite returned: it is how the call knows what to act on.
Syntax
SpritePhysicsDensity(iSpriteIndex integer, density float, shapeID integer)Parameters
| Name | Type |
|---|---|
| iSpriteIndex | integer |
| density | float |
| shapeID | integer |
Every form returns
nothing
Example · generated
image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)object = LoadObject("assets/media.obj")shape = LoadObjectShape(object, "assets/media.obj")SpritePhysicsDensity(sprite, 1.0, shape)DO Sync()LOOPLoadImage, CreateSprite, LoadObject and LoadObjectShape are there to give the call something to act on; SpritePhysicsDensity is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.