SphereCast3DPhysicsObject

Family: 3DPhysics · One form

What it does

SphereCast3DPhysicsObject takes objID (an integer), rayID (an integer), fromVec3ID (an integer), toVec3ID (an integer) and radius (a float), and answers an integer. objID is the id of a 3D object, obtained elsewhere in the 3DPhysics family.

Syntax

SphereCast3DPhysicsObject(objID integer, rayID integer, fromVec3ID integer, toVec3ID integer, radius float) → integer

Parameters

NameType
objIDinteger
rayIDinteger
fromVec3IDinteger
toVec3IDinteger
radiusfloat

Every form returns

integer

Example · generated

object = CreateObjectSphere(1.0, 1, 1)ray = Create3DPhysicsRay()DO  Print(SphereCast3DPhysicsObject(object, ray, 1, 1, 1.0))  Sync()LOOP

CreateObjectSphere and Create3DPhysicsRay are there to give the call something to act on; SphereCast3DPhysicsObject is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

Related commands

144 commands in 3DPhysics