AddTweenChainSprite

Family: Tweening · One form

What it does

AddTweenChainSprite writes to a Tweening object: it adds rather than reads. It takes chainID (an integer), tweenID (an integer), spriteID (an integer) and delay (a float), and returns nothing. chainID is the id of a Chain object, obtained elsewhere in the Tweening family.

Syntax

AddTweenChainSprite(chainID integer, tweenID integer, spriteID integer, delay float)

Parameters

NameType
chainIDinteger
tweenIDinteger
spriteIDinteger
delayfloat

Every form returns

nothing

Example · generated

chain = CreateTweenChain()tween = CreateTweenSprite(1.0)AddTweenChainSprite(chain, tween, 1, 1.0)DO  Sync()LOOP

CreateTweenChain and CreateTweenSprite are there to give the call something to act on; AddTweenChainSprite is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

149 commands in Tweening