Import and export

Every studio's native format, what it reads, what it writes, and what travels between studios without a file at all.

🔎 Looking for one extension in particular? aukimi.com/extensions lists every format the suite reads and writes, with a search field and a filter by category, faster than reading down a table when you already know what you are holding.

Native formats#

Each studio saves its own document. These are the files a cloud sync uploads, and the files an export produces when you want one studio's work on its own:

StudioExtension
Engine.engine
Pixel Editor.editor
Animator.avf
Sculpt.sculpt3d
Retopo.retopo
Pigment.p3d
Render.lumen
Matter.matter
Inkwell.ink
Vectra.vectra
Composer.comp
Fusion.fusion
Pulse.daw
PDF Studio.pdfdoc

They are JSON, and each one carries the studio's state plus its binary assets and, where the studio supports it, its undo history. A native file opens standalone, in its own studio, without the project it came from.

PDF Studio's document is a list of pages, not a PDF. The PDF is what it exports, and it does not re-open.

Interchange formats#

ReadsWrites
Sculpt.obj .glb .stl .ply .3dprojthe same
Retopo.obj .glb .fbxthe same, plus baked maps
Pigment.glb .gltf .obj.glb, plus the texture set as images
Render.glb .gltf .obj .fbx .scenerendered images and sequences, and a public link
Matter.png .jpg, SVG, a surface capturePBR maps as .png .jpg .hdr .tga .tiff; glTF / GLB; MaterialX
Inkwell.png .jpg, .abr brush packs.png, .jpg, PSD
Pixel Editor.png .jpg .aseprite, .gpl palettesthe same, plus GIF, APNG, atlas, .tilemap
Vectra.svg.svg .pdf .eps .png .jpg .webp .avif .json
Composerimages.png .jpg .svg, and CSS / SwiftUI / Jetpack Compose
Animator.anim .json .bvh, videosprite sheet · PNG sequence · GIF · WebP · WebM · APNG · Lottie · SVG (SMIL) · Spine · glTF · BVH · AVF runtime · JSON
Fusionvideo, audio, images.mp4 and the WebCodecs formats; EDL · FCP XML · AAF · CDL; tracking data
Pulse.wav .mp3, MIDI.wav .flac, stems (one WAV per unmuted track), MIDI
Engine.glb .gltf .obj .fbx .png .svg .mp4 .webm .mov .scenea web build, a native desktop/mobile build
PDF Studio.png .jpg .webp .gif .bmp .avif.pdf

Two exits are not the same thing. A studio's native file keeps the work editable; an interchange file keeps it usable somewhere else. Animator and Fusion have the longest lists here because an animation and a cut are worth nothing until they land in something that plays them.

About FBX#

FBX is Autodesk's format and it is not natively readable in a browser. Where it appears above, it is handled through a converter. glTF / GLB is the format to prefer for anything crossing between tools; it is what the whole 3D pipeline here speaks natively. In Blender: File → Export → glTF 2.0.

What travels without a file#

Most of the time you do not need an export at all. Studios hand work to each other as typed objects, over the file library or with a direct Send to:

TypeProduced byAccepted by
High-poly meshSculptSculpt, Retopo, Pigment, Render, Animator, Engine
Clean-topology meshRetopoSculpt, Retopo, Pigment, Render, Animator, Engine
Textured meshPigmentPigment, Render, Animator, Engine
3D sceneRenderRender, Engine
PBR material setMatterSculpt, Pigment, Engine
Surface captureInkwellMatter, PDF Studio
ImageInkwell, Composer, MatterPixel Editor, Vectra, Composer, Inkwell, Animator, Fusion, Matter, PDF Studio, Engine
Pixel artPixel EditorPixel Editor, Inkwell, Composer, Animator, Matter, PDF Studio, Engine
Vector artVectraVectra, Composer, PDF Studio, Engine
Vectra objectsVectraAnimator, Engine, as a HUD hierarchy
CompositionComposerPDF Studio
AnimationAnimatorFusion, Engine
2D rigAnimator, EngineAnimator, Engine
Video projectFusionEngine
Audio projectPulsePulse

Three things worth knowing:

  • A Matter material arrives mapped, not as seven loose PNGs: base colour lands in base colour, roughness in roughness.
  • A Vectra mock-up sent to the Engine arrives as structure: a HUD hierarchy that can be laid out and scripted, rather than as a flat picture.
  • PDF Studio produces nothing. It is the only studio with an empty exports list, and deliberately so: its output is a PDF file, not something another studio consumes. It accepts five types and hands back none.

The clipboard#

Cmd/Ctrl + C and V work across studios, and the clipboard carries typed content rather than pixels. When a destination understands the type, it gets the real thing; when it does not, it gets the best representation it can handle. That is what lets a Vectra shape land in Inkwell as vector rather than as a screenshot of itself.

Cmd/Ctrl + Shift + V offers the available formats explicitly.

Whole projects#

A project can be exported as JSON from the dashboard, and imported the same way, that is the whole thing, every studio's state at once. Cloud save does the same job continuously; see Projects and documents.