What it does
mesh.getBoundingBox reads BoundingBox on a mesh object. It takes id, and answers {min, max, center}.
Signature
mesh.getBoundingBox(id) → {min, max, center}Arguments
id
Example · generated
function update(dt) { mesh.createBox('box', { size: 1 }); const result = mesh.getBoundingBox('box');}mesh.createBox is there to give the call something to act on; mesh.getBoundingBox is the line that matters. The code sits in update(dt), which the engine calls every frame: dt is the time since the last one, in seconds.