PauseTweenSprite

Family: Tweening · One form

What it does

PauseTweenSprite makes something happen at once: it pauses. It takes tweenID (an integer) and spriteID (an integer), and returns nothing. tweenID is the id of a Tween object, obtained elsewhere in the Tweening family.

Syntax

PauseTweenSprite(tweenID integer, spriteID integer)

Parameters

NameType
tweenIDinteger
spriteIDinteger

Every form returns

nothing

Example · generated

tween = CreateTweenSprite(1.0)image = LoadImage("assets/sprite.png", 1)sprite = CreateSprite(image)PauseTweenSprite(tween, sprite)DO  Sync()LOOP

CreateTweenSprite, LoadImage and CreateSprite are there to give the call something to act on; PauseTweenSprite is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.

149 commands in Tweening