What it does
BroadcastMessage reads from a Multiplayer object without changing it. It takes iID (an integer), and answers an integer.
Syntax
BroadcastMessage(iID integer) → integerParameters
| Name | Type |
|---|---|
| iID | integer |
Every form returns
integer
Example · generated
DO Print(BroadcastMessage(1)) Sync()LOOPBroadcastMessage is called and its answer is printed every frame. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.