What it does
scene.getMeshes reads Meshes on a scene object. It takes no arguments.
Signature
scene.getMeshes()Arguments
It takes none.
Example · generated
function update(dt) { const meshes = scene.getMeshes();}scene.getMeshes is called with values of the shape its signature asks for. The code sits in update(dt), which the engine calls every frame: dt is the time since the last one, in seconds.