What it does
physicsCollision.getX reads X on a physicsCollision object. It takes no arguments.
Signature
physicsCollision.getX()Arguments
It takes none.
Example · generated
function update(dt) { const x = physicsCollision.getX();}physicsCollision.getX is called with values of the shape its signature asks for. The code sits in update(dt), which the engine calls every frame: dt is the time since the last one, in seconds.