What it does
Particles3DForce adds Force on a 3DParticles object. It takes ID (an integer), starttime (a float), endtime (a float), x (a float), y (a float) and z (a float), and returns nothing.
Syntax
Particles3DForce(ID integer, starttime float, endtime float, x float, y float, z float)Parameters
| Name | Type |
|---|---|
| ID | integer |
| starttime | float |
| endtime | float |
| x | float |
| y | float |
| z | float |
Every form returns
nothing
Example · generated
Particles3DForce(1, 1.0, 1.0, 100.0, 120.0, 100.0)DO Sync()LOOPParticles3DForce is called with values of the types its signature asks for. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.