What it does
ObjectShaderArrayFloat takes objID (an integer), szName (a string), arrayIndex (an integer) and value (a float), and returns nothing. objID is the id of a 3D object, the one LoadObject returned: it is how the call knows what to act on.
Syntax
ObjectShaderArrayFloat(objID integer, szName string, arrayIndex integer, value float)Parameters
| Name | Type |
|---|---|
| objID | integer |
| szName | string |
| arrayIndex | integer |
| value | float |
Every form returns
nothing
Example · generated
object = LoadObject("assets/media.obj")ObjectShaderArrayFloat(object, "player", 1, 1.0)DO Sync()LOOPLoadObject is there to give the call something to act on; ObjectShaderArrayFloat is the line that matters. The DO … LOOP is not decoration: a classic BASIC program ends the moment it runs out of lines, and Sync() is what draws the frame.